Yesterday we got together and had someone else playtest our game to make sure it was functional for the average user. A couple of criticisms were as follows:
-the game should only have one clear winner, and once one person gets to the terminals then the game is over (no second or third place)
-there is more to the blocking system than we had thought: a lot of strategy is involved in that single, simply mechanic
What we've changed:
-the board is now smaller so that the game doesn't drag on so long
-there is only one terminal so there is only one clear winner
-we had a move back seven spaces card but revised it to five spaces to account for the decreased spaces
As a group we pretty much completed the aesthetic of the board and will be play testing the game again -- for the final time before it is ready -- later today.
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